I know it’s not officially spring yet, but the weather here the past week has been amazing, with unusual highs above 70°F. Certainly no one reading this cares about the weather though.
I celebrated a birthday since I posted last, am just shy of 30 years old. That feels a bit strange to think about, but not any more so than to think my daughter is 2 1/2 now! It’s been a ton of fun to be able to play outside with her now, and oh man does she ask questions! “Why?” is one of the big ones of course, but she’s also asking us “How do you know?” too! I can already see it’s going to take a lot to keep up with her mind, but I’m looking forward to every second!
On the programming front… we’re still working on it! The game continues to take shape and we are still pushing to get a demo out ASAP. I don’t have much of anything to update on where general progress is concerned, but I very much am wanting to do a write-up on the coding miracle that is Spatial Hashing. Essentially it’s a remarkably simple system that allows for incredibly efficient collision detection in a game. I’m excited.
Overall I’d say I’m doing fairly well. Except for gas prices. but I can’t see anyone being alright on that front. I’m gonna go ahead and leave that kind of thing alone. Or maybe just for a separate post.
I’m still going to promise more frequent updates, though I know you’ve heard that one before. But I’ll try! Until next I write, happy gaming!
Though I’ve continued the neglect of my blog lately, I can honestly say it’s not due to laziness. This time. Over the past month I’ve put in a lot of hours, and a lot of lines of code, working on a game. I mentioned working on this game a couple of times before, but I felt like talking a little more specifically about things. In the overall picture of working in a small team and just coding a game, I’m absolutely loving this.
One big thing I’m happy to announce is that this will be just the first game coming from our newly forming independent studio. We’re still having discussions about the exact name and a last few details, but I can promise I’ll post more once we have everything registered and a website set up.
As for the game, I’m just one of two programmers on the project, and several other friends (and a few new friends!) are working in other capacities such as design, art, and sound. I am quite happy with how the code is progressing, as the engine and game features are nearing a stable alpha state. Most major pieces of the game play are in place, plus I’ve already learned a ton along the way.
It seems like we’ve only just started getting into the meat of development, but already we’re heading into crunch time. I’m looking ahead a few weeks to where I’m hoping for a demo release, but some things seem impossibly far from done. I’m sure the meetings over the next few weeks will start to show the time crunch coming upon us, but I know we’ll pull through.
I’ll keep the updates coming as things progress, it’s just starting to get exciting!
Well that’s the end of it for Mojang’s appearance at PAX Prime. I was just able to catch the ole’ Android phone live stream of the Minecraft Griefer party (from my iPhone no less), where they gave away all the booth stuff. It wasn’t terribly exciting for an observer who couldn’t win, so don’t feel bad about not catching it live.
The Griefer Party Android phone stream
The video had lots of crowd noise and chanting people excited for the Notch’s hat giveaway throughout. I did get a blurry view of the kid(?) who won the hat in the end, and Notch shed a tear for everyone’s benefit on the occasion. But that was about the most interesting bit, unless you really like listening to MinecraftChick call out random numbers.
Now I’m looking forward to the 1.8 adventure update getting released sometime soon! Still incredibly excited, and trying to be patient! Happy Crafting!
I just came across this post that my feed reader picked up, apparently before it was deleted from the Mojang website. I don’t know if it was announced too early, or if the plans have changed, but here’s the post re-created from my google reader:
MinecraftChick + Build with Notch at E3! Daniel Kaplan Jun 1, 2011 10:01 AM – Show original item
I got some more news for you out there about our presence at E3. Next week we will have some happenings at our booth (#713) with Sony Ericsson.