The title of this post pretty much sums up things for the past couple weeks. Well that and neglecting my blog.
This past week I picked up a new iPhone 4S after the volume button decided to fall off my 3GS. It’s a really nice upgrade and I’ve actually been able to “write” this entire post using Siri’s dictation feature. It is saving me a ton of time tapping on the tiny little touch keyboard. I haven’t found any other particularly good uses for her yet, but I’m sure things will pop up over time.
As for what I’ve been up to its mostly been coding Java over the last few weeks. I’ve been working on a project with a friend and things are coming along great. We’re nowhere near ready for a demo yet but I’ll certainly keep you updated here when that comes about.
On the Minecraft front I haven’t played very much lately, the only thing I’ve accomplished is digging a long tunnel. I also played just a few minutes of Dwarf Fortress this past week. I think I only quit because I got bored with the particular fortress I’d been playing. The problem is I play too carefully and end up not having much fun. I’d like to start a new fortress if I can find the time.
The rest of my time has been filled with working, sleeping, and spending time with my family. Overall things are great, and I will try to be more diligent updating my blog, I would hate to see another one die.
Until next time, happy gaming!
PS – No matter how long I pause, Siri will not insert a comma, or any punctuation at all for that matter. So she’s not quite perfect yet.
Over the last extended weekend I was away on vacation, part family, part just my Wife and I. We went up to the Wisconsin Dells and had some fun and relaxing time at the water parks there. A good time and nice to do some relaxing, but I’m certainly glad to be back in my own bed!
Shortly before leaving, and now that I’ve returned, my eye has once again been caught by Dwarf Fortress. The large amount of coverage in the NYT magazine helped get me back into it a bit. If anyone is aware of my first fortress, Fatallash, it still exists. I haven’t played it anymore since the last goblin siege I posted about, but for a few minutes the other day just to see how it was holding up. The Dwarfs are quite hardy and haven’t given up. In fact, it appears that everyone has emerged from their horrible depression and the fortress can get back on track!
The current state of the entrance to Fatallash. I have a lot of extra clothing from deceased dwarfs.
Aside from Fatallash I started up a new fortress recently, (which I cannot currently recall the name of) to allow me to correct a few of my oversights in the first fortress design. One thing I still messed up was the embark location. I didn’t think about my wanting to mess with water and such, so I didn’t choose a site with a river. It also seems I may have chosen too peaceful a location, as my fortress has already surpassed a population of 170 dwarfs and been declared a barony. In all that time, not a single attack, not even a snatcher, has threatened the fortress. I do have plans to rectify that problem, as I’ve begun digging much further downward. Still, I’m about 50 levels below the surface and still haven’t found a cavern.
Now that I’m back onto my more regular schedule I really need to get myself back into the habit of posting more often! I know I’ve been neglecting Minecraft a bit, but I must go where the brain takes me! I’ll be back with more gaming randomness soon.
While I feared that Fatallash had entered an irreversible spiral of death, it appears that the city has managed to recover over the course of the summer. I have uploaded a new map at the DF Map Archive so that you can see the condition of the city. There has not yet been a full count of the death toll but I suspect it may be as high as 70 Dwarfs.
You can see on the city map the expansion of the burial chamber as well as the creation of a morgue. The Dwarfs have done their best to ensure no one is forgotten after the chaos, but the whole operation is disheartening. The hospital at least has cleared of the dying, and the hallways are no longer crowded with bodies.
The Dwarfs learned a very hard, but important lesson from the nearly final summer of Fatallash. Namely that the world wants them dead. Construction has begun on some much heavier fortifications. The new drawbridge is already complete (visible on the map), and work is nearly done on a moat covering the front entrance. Along the moat, fortifications have been built to allow marksdwarfs to attack anyone laying siege. A proper barracks has been dug out and there is a small militia training.
And so, it seems, Fatallash shall continue on. The cleanup effort is still massive, and coffins are still being produced almost constantly. Hopefully, the city will be able to sustain some growth and get to some good dwarfy exploratory mining.
Well a lot has happened, and very quickly, since my post about the Dwarf city of Fatallash. I fear that name has finally come back to haunt them.
After the previous post I made about trying out the game Goblin Camp, I couldn’t help but end up checking out Dwarf Fortress. I had heardabout it a few times but never really looked into it.
Once I got the game downloaded and started it up, I was instantly lost. Like most games of this type, you have to make some fairly important decisions before you even get to start playing. In this case, the supplies you will start with as well as the skill sets of your seven starting Dwarfs. Plus you have to pick the location in which you will start in your newly generated world. All of these factors can play a big role in how much difficulty you will have in getting your Dwarfs established… Continue reading