Busy Times, Still Coding, and Monetization

Well my blog here is feeling more and more neglected lately, but that’s how these blog things tend to go with me. Never fear though, I am still determined not to give up on the blog. With the holidays coming up things are staying fairly busy at home, not to mention the fact that my job doesn’t allow for the normal days off for Thanksgiving this week. I’ll have a regular full week at work and still try to fit in visits to family.

As a quick aside since I completely neglected to mention it over the weekend, Minecraft version 1.0 (not beta!) has been released! I haven’t had the chance to play for more than a couple hours, but the changelog looks very interesting and I look forward to experiencing all the new content one day. :)

The main thing that has been taking up my free time is still coding. I don’t recall how much I mentioned about the game I’m working on with a few friends, but it’s been going well and I’m able to keep getting more excited. The concept is an adventure/rpg game, with a bit of a retro style. The design is just starting to get more fleshed out, but the lead and I have already been hard at work building up the basic engine in Java. It’s a lot of good experience, this being my first time working on a game with a team, and development is going great.

Lastly, something I wanted to post about from a little while back is YouTube. I’ve loved YouTube since I first visited the site shortly after they launched. I’ve had my same account there since 2006 and have posted the occasional video for nearly as long. Lately I haven’t posted many videos, but out of the blue I got an email from YouTube suggesting that I apply for monetization of my videos. I figured what the heck and applied. Scarcely a few hours later I’m approved and left wondering what I could even monetize. So I’ve been tossing ideas around in my head ever since. I’ve often liked the idea of doing a “Let’s Play” of Minecraft and perhaps a few other games, though same as always, a lack of extra time is usually what holds me back. The monetization isn’t a big factor in whether I will be making videos, it’s just a small extra incentive to make them good if I do. I’ll continue to ponder this.

Hopefully everyone has a good holiday and enjoys visiting with family, and I will post again soon. Happy Gaming!

3 Responses

  1. Ooo! Grats on the monetization, man! I read they sometimes do that if a video in particular is doing well, so I’d assume the most popular one is getting their attention? We ironically just posted a vid to youtube as well, and are now getting back on the blog to make up for a two weeks of radio silence XD

    Glad to hear about the game coming together! Be sure to post pics when you feel comfy doing so. I already got a peek at where it was headed a bit ago, wondering how it is shaping up ^_^

    1. Hey long time no see! :)

      Clearly you have been occupied by things other than Minecraft, just as I have. And thanks regarding the monetization, it’s sort of exciting, and it has gotten me looking a lot more seriously into making more videos. Perhaps some “Let’s Play” would work out? I know I watch a lot of those at least.

      I liked your Nyan Pig video! (literally, not just in the sense of clicking the button) Every day could do with a bacon-y rainbow.

      As for posting pics of the game, that’s a good ways off. The artist is really just getting underway at this point. I’m excited though and will post what I can when I can!

      1. Bacony rainbows make everything smokey and bright! Hee hee Thank you for the Like and compliment. As for Let’s Plays, I’d say whatever you choose would be fine. Your Star Craft 2 vids were really high quality, so you got the capabilities of doing whatever ya’d like.

        It also depends on what angle you’d wanna work, the ‘fun’ or the ‘profits!!’ as, for example, if you want to do a Let’s Play of say Skyrim or something, alotta others would be doing the same bit. So if you wanted to get attention to yours you’d need to do something a bit crazy to get attention, like those at 4 player podcast tend to do. But if you are just doing it for fun, you wouldn’t need to change a thing. At this point you’re probably better off coding to avoid getting sidetracked, but just something to keep in mind for the future ^_^