Just wanted to post a quick update that I’ve rendered another map of my server. Also, the save file size has now passed 250MB for the current world.
I know my blog has been quite neglected lately, but in a way it can’t be helped. Lots of other things I need to, and in some cases, would rather, spend time on. I’m going to keep posting though, even if it is fewer and farther between. I only just got to play some Minecraft for the first time in over a week last night, so that happened instead of a post.
Anyway, new map here – both day and night render this time.
I haven’t updated in a while, but this is mostly due to the fact that I’ve been working furiously over the past week on my first mini-game. I am participating in the UReddit Learn Game Programming class taking place on /r/learngameprogramming/, and I’m having a great time. It’s only the second lesson so far, which was to put together the basic elements of a Galaga type shooter. I had a good idea of what I wanted to do going in to the lesson, and so I put in the effort to round out the game into a more or less finished state.
The game is called Crack Shot and is a very basic survival shooter. Kill enemies and collect pickups to score points, survive as long as you can. I’ve listed the game and download on the lovely new My Games page here on my blog, which I hope to continue adding my creations to!
Any thoughts or feedback are welcome!
Just wanted to get this posted now that I’ve finally got it done. Current rendering of the current world on my server. I’ve given up on using Tectonicus. Though cool and detailed, it took nearly two hours to render the other world map at just over 100MB. The new world is just about 200MB already.
I fell back on good old Cartograph G and just did the overhead view. Rendered the entire world in like 5 minutes. So here it is in all it’s flat looking glory. All you on the server can hopefully find one another now!
Map image after break…