Well I haven’t “won” the game just yet, but I played Terraria for a couple hours with my brother last night and got some much better gear.
Pretty much first thing we killed the Eye of Cthulhu, wasn’t too tough at all. Then we headed on down to the underworld to collect some hellstone!
Getting some Hellstone. It's actually quite peaceful down there!
We spent enough time down there to get started on some hellstone needed to begin my molten equipment. Afterward we took a trip over to the corruption to kill the Eater of Worlds. He was actually beaten without too much difficulty, probably because there were the two of us, and also because we set up a couple platforms to give us room to easily move vertically.
Once the Eater of Worlds was dead we dropped down to break a few more shadow orbs. After a couple I finally got the Ball-O-Hurt, and just in time to take down the Eater of Worlds again. All told we ended up fighting him 3 times before we had to call it a night.
I’ll get a few screenshots when we get back in to take on Skeletron, but due to scheduling I don’t think we’ll be taking him on anytime soon. Looking forward to a bit more time in Terraria multiplayer though.
- Still Stuck in Terraria (bwochinski.com)
- Terraria Review (escapistmagazine.com)
- A Smurf In Terraria: Part Three (rockpapershotgun.com)
- Terraria: $10 of Awesomeness (collaborativerandomness.wordpress.com)
I’ve still been playing a lot of Terraria, and still enjoying it quite a lot! I’ve gotten a lot further since my last post, including finding a hook (finally!), destroying shadow orbs, mining out the resulting meteor, crafting a phase blade (red), getting a musket and the arms dealer to move in, and defending against a Goblin invasion.
That dang hook took me forever to get. I’ve been killing skeletons and piranhas since I started playing, and it took until nearly 30 hours in before I got one to drop.
A field of underwater glowing mushrooms found in the underground jungle.
Well, it finally occurred that I could pull myself away from Minecraft long enough after the piston update to actually give Terraria a try. I’ve only played for a few hours (that’s saying something already I suppose) in single-player mode, and my conclusion so far is that it’s quite cool. I’m also really looking forward to playing a bit co-op when I have time on the weekend.
My base of operations.
I’ve got some pretty good gear already, and thanks to a few “Let’s Play”s I’m not entirely lost as for what to do. I only started up a small world as everything I’ve seen shows Terraria to be plenty expansive, even on small maps. And since I get to carry over my character between maps I don’t have to worry about losing my progress!
I’ve already found glowing mushrooms and an underground jungle. The jungle resulted in 3 deaths in fairly quick succession as I tried to recover my money from each previous death. I’ve also had great luck finding chests, as you can see in the screenshot. Not a single chest had to be crafted, all were found while exploring caves.
If anyone has any extra tips for Terraria I’d be glad to hear them, or if anyone wanted to try some online play with me I’m game! I will continue to post about my Terraria adventures here, since it’s both very fun and in the same genre as Minecraft.
And hey, Happy Crafting!
Just this morning Notch has released what is hopefully the last Minecraft patch until we get the Adventure Update. 1.7.3 is now out for client and server side updating, and fixes a load of little issues with pistons, plus one or two other smaller bugs. Nothing that was hugely game breaking, but always good to have things in working order.
- Corrected a block duplication bug when using pistons
- Corrected a redstone torch duplication bug when using pistons
- Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign
- Ice blocks are now pushed without causing water streams breaking everything
- Booster rails are no longer being powered magically without a power source
- Pistons connected to the end of a piston-transistor via redstone are now properly closed when the power goes out
- Doors no longer create purple particles
- Hacking clients can no longer edit texts of placed signs in multiplayer
- Changed so that paintings pushed by pistons will pop off
(via The Word of Notch)
I really thought that Notch had said he wasn’t doing patches on Fridays anymore (isn’t Friday reserved for gaming at Mojang anyway?) but I guess that he might mean just major updates and not bugfix patches.
Well I hope everyone is having a better week than I am. Work is feeling especially long, plus I feel like I could be coming down with something. Not what I need, so it had better just go away after I get some sleep. I’ve got an eye towards doing a video tour of some other areas on my server, I’m thinking a tour-ride of the “Transcontinental Achievement Railway”, so named after we built it long enough to get that one achievement. If there’s something else that you might suggest, either from a previous post, or even just from browsing the world map, please feel free to mention it in the comments below!
Just wanted to post to wish everyone a happy 4th of July! I’ve been on vacation for the last few days and will return home tomorrow. Wish that work could just hold off for a few more days, but it comes inevitably closer.
I also managed to scrounge up an invite to Google+ from a friend so I’ve been messing with that a little. I feel like I’m missing a lot of it by only having the mobile version right now though. It will be interesting to get to really explore the power of the full site soon.
I hope everyone had a good weekend and got some relaxing in.
All my work has finally paid off! The auto-farm is completed, and it works flawlessly! Too bad the same can’t be said for my laptop. I expected some lag to crop up but things were a bit ridiculous for a while.
Also my apologies for the audio balancing, I messed up the volume settings. But it only impacts a short part of the video so I’ll take it as a lesson for next time.
Hope you enjoy the video as much as I enjoyed making it! I definitely will be doing more in the future.
Now that Minecraft update 1.7 is is out and we have pistons, I needed to get my Painterly pack customization updated. They had the texture files early this time, so all the updated items were added to their customization page by this afternoon. The link to the updated pack can be found, as always, on the My Minecraft Server page. Painterly has also started providing a “password” along with every customized pack, so that anyone can paste the password into the customizer and get the same options directly from them. It helps for those wary of downloading files from just anyone.
As far as the update goes, we’ve already moved to version 1.7.1 (I’m ignoring the 1.7_01 naming Notch accidentally used) due to a few crash bugs, and Notch has already promised another patch up to 1.7.2 tomorrow to fix what he termed “a few weird corner cases with pistons”.
I doubt there should be many other issues that will require a patch before the mighty 1.8 Adventure Update, so time for everyone to dig in to pistons and get some awesome stuff created! As for myself, the auto-harvesting farm is basically ready, I just need some time to do the recording. Not long now, not long at all and everyone shall be able to see!